Like here was a fairly early base I made a while ago on a 100c map: The temperature physics in the game are a bit wonky, normally that would be less efficient, but in RimWorld it's more efficient, allowing you to reach much cooler and more stable temps in the "inner fridge." On such maps you can also tap it into your normal base cooling keeping your colonists alive. What you do in those cases is make a double wall freezer, then create an air gap, then create another double wall with more coolers. Then in wintertime, I put the roof on the chimney and open one wall of it into the living room, so the cooling system for the fridge helps keep the base warm at the same time.ĭoublewalls are only important on superhot maps, like 70-100C temps. The air conditioners exhaust their heat into that, so the heat goes straight to the infinite heat-sink that is the outdoors, but there's minimal contact between that chimney and the wall of the fridge. One wall of the fridge is adjacent to a small (six squares total) unroofed section that acts kind of like a chimney. The fridge in my base is towards the middle of it, with rooms on all sides. If the freezer was an interior room, it would be surrounded by rooms at 21 degrees. I noticed from the screenshot that the outside temp is 28 degrees. The best insulation for that freezer would be to build your colony around it, on all sides except for the heat exhaust. So they might slow down the cooling system as it tries to transfer heat out of the freezer. On the other hand, vents transfer heat fairly slowly. On the one hand, the vents will act like an air space, and air is a great insulator.
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