![]() (There could also be a column for gold cost, and a tally at the bottom so one could see the expenditures.) Like the F1 screen, clicking any entry sends you to that province and opens the recruitment screen of that province for editing. Hitting F10 shows a list of all your provinces (much like F1 currently does) but instead of a list of what is in it, f10 lists the commanders and the units currently being recruited in them, and whether they are set for monthly recruitment or not. Let there be a Recruitment Overview screen (say F10). (Something like the fairly standard implementation for most 4X games.)ģ. This way, you never need leave the recruitment screen and search the map for possible recruitment centers. Hitting ctrl-left-arrow or ctrl-right-arrow sends you to the recruitment screen of next (province number) friendly province with resources, so that you could recruit independents there if need be. Let there be a hotkey in the recruitment screen (the current “r” screen) of friendly forts, say left-arrow or right-arrow, which cycles to the next fort. Let there be a hotkey on the main map view which cycles through all friendly forts / recruitment centers.Ģ. Nations as vehicles for a Pretender’s Dominion: Multiple instances of a single nation typeġ. Reducing No-Brainers, increasing diversityĩ. National Flags UI improvement (prerequisite for nation selection change)Ħ. Tertiarily: Increase in focus on “Dominion” as a theme (as opposed to “Nation”)Ĥ. Secondarily: Reduction in no-brainers, increase in viability, reduction of relics and “noob traps” and traps for the tactical scripting AI as well as strategic substitute-player AI increase in viability of national uniqueness by increasing viability of national troop roster in the post-early game Primarily: Improved UI, increased Quality of Life, ease of use, and reduction in micromanagement The main design principles focused on here are: This should give the developers a reason to focus on making Dominions 6 better, and not just a bigger conglomeration of “more” “cool stuff”. For this reason, this thread focuses exclusively on changes to UI and unmoddable mechanics with only slight mentions of consensus-driven changes to AI. This is a “wishlist” of how to improve Dominions in ways the excellent modding community cannot. The main goal of this post is to consolidate ideas regarding improvements to Dominions in light of a new iteration (Dominions 6) that focus almost exclusively on changes that cannot be made via modding. Lowering the demand is a critical step to avoiding the need for excess power plants while maintaining clean energy usage.This post is now updated (as of July 2023) to reflect posts made after the original (July 2020), its updates in June of 2022 and the announcement of Dom6 in July 2023. Considering this only happens a handful of days each year for a few hours at a time, these solutions are both costly and wasteful.Ĭommunity Energy Savings encourages individuals to band together to reduce energy consumption in their neighborhood. In order to handle this high amount of activity, utilities may need to bring additional power plants online or purchase energy from less environmentally friendly sources to ensure they have enough supply. For example, during a heatwave when everyone in a community is using their air conditioning at once, this puts a major strain on the capacity of the electrical grid. High energy demand happens when there’s an imbalance between energy supply and demand. ![]() By having Community Energy Savings work behind the scenes to shift energy consumption patterns during high-demand periods, we’re able to have a profound impact on delivering clean, affordable energy for all. At ecobee, we believe a sustainable future is for everyone, no matter where they call home.
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